![]() If the base gets detected, there are a few possiblities. If it's just a small radar station or hangar/hidden airfield the safest route would be to abandon the base for good. Transfer every essential personal into helicopters and start jets. Maybe even self destruct the base to remove informations the aliens could use to find your other bases. In case of an alien attack on a more important base every member of the staff (civil and military), equipment and alien technology is at stake, it's therefore recomended to do everything to lower the chance that the aliens detect these bases. Even if you succed in defending your base, the aliens will attack again and again and again with an even bigger force. ![]() Once they know your location the only real option is to abandon the location. It's just a matter of hours until they overrun the base.Ī typical base defense mission could be like this. First you get an message that there is an alien force inbound that you can possible intercept IF it's not already to close. Second line of defence is your ground to air defence. Dependend on the base layout and the attacking ufo type the base could get bombarded. This would result in damage to several systems important for the defense and obstacles/debries lying around. After that the aliens would enter the base, usually with a strong force. The player can now give orders to staff members. Civilists without orders will try to flee to the next evacuation point automaticly if not given other orders. Military personal will wait for orders (can be ordered to evacuate too). The player can now for example give staff the order to secure or destroy data in important rooms like the HQ or laboratories. The player can order staff to secure alien technology (in boxes) or other eqiupment and take it to the evacuation point. ALL personal can help in the defense, but it is not recomended to let you chief scientist fight the invaders. ![]() Staff can get equiped at the armory if not already (soldiers will be equipt with their regular loadout or a standard loadout). Staff and equipment at the evacuation points can leave with helicopters etc. But the retreat has to be protected (vehicles can be destroyed). ![]() HQ (includes a data center here works your leadership including YOU without it, you are not able to lead the xenonauts properly, gives buffs to intel and your relationships/funding since YOU yourself are here it is critical to evacuate the HQ if attacked by aliens, if you are killed = game over) I would expand on the available rooms a little bit (list is just a few suggestions, not complete):ĭata Center (a room where all the data from radar arrays or other data centers near by are transfered to) Most likely the player has to let some "heroes" make a last stand in order to let the majority escape. ![]()
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